C
OSMIC ONFLICT

Every decision matters.

A turn-based, multiplayer tactical space combat simulator for your browser. Hard sci-fi. No shortcuts. No aliens. Just physics, sensors, and the cold vacuum between you and your enemy.

Enter the Bridge
Newtonian Physics Electronic Warfare Detailed Combat Crew & Officers Browser-based · No install Multiplayer
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What is Cosmic Conflict?

A turn based tactical space combat simulator that runs entirely in your browser. No install, no client — just your crew, your ship, and the decisions that keep them alive. Command warships in a universe where physics is law and information is power.

Campaign Mode

Game Master or Automated

Lead your ships through a series of scenarios. Ships carry over damage, fuel and ammo. Be wasteful now, come to regret it in the next mission.

Fleet Action

PvP & PvE

You can bringt your ships to symmetrical fleet engagements or crafted scenarios to test your skills against other commanders or NPCs.

What does Cosmic Conflict offer?

Physics

Newtonian Flight Model

No drag. No speed limit. No brakes. Momentum is conserved — every thrust burn commits your ship to a trajectory. Flip-and-burn maneuvers, high-speed jousts, and the terrifying math of closing velocities on an integer grid.

True Inertia

Your ship carries its momentum between rounds. Changing direction costs fuel and time. Overshooting a target at full burn is not a bug — it's a tactical mistake.

8-Heading Orientation

Ships face in 45° increments. Weapon arcs, sensor coverage, and shield facing all depend on which way your bow points — and rotating costs you a round.

Sensors & EW

Information Warfare

You don't fight what you can't see. The sensor model distinguishes between passive detection, active radar, and electronic warfare — each with tradeoffs that shape every engagement.

Thermal Emission

Every system on your ship radiates heat. Passive sensors detect this signature at range — the hotter you run, the farther away the enemy can detect you.

Active Sensors

Active radar reveals distance, orientation, and ship class depending on the target's actual radar cross section — but the emission betrays your position.

Electronic Warfare

Jam enemy fire control, evade jammed radar frequencies, and coordinate sensor links.

Radar Frequencies

Switch radar bands to trade detection range for sensitivity to smaller targets.

Heat

System Management

Energy and heat are the currencies of action. Every system needs energy and generates heat — reactors, engines, weapons, shields. Managing your energy budget is as important as managing your ammunition.

Heat Retention & Venting

Store heat to stay invisible, or vent it into space to keep systems safe. The choice between stealth and survival drives every round.

Manage Energy

Route limited reactor and battery power to the systems that need it most. Once your reserves run dry, every allocation matters.

Overheat

Exceed your thermal capacity and components start to fail. The hotter you run, the higher the failure probability — catastrophic cascades are a real risk.

Heat Sinks

Vent heat through heat sinks, then eject depleted units and replace them with fresh ones to shed heat rapidly. But keep in mind: heat sinks don't grow on trees.

Combat

Advanced Combat Model

Weapons hit specific sides of the hull. Damage propagates through internal structure. Every fight leaves scars — and every ship breaks differently depending on how it was built.

Weapon & Ammo Types

Cannons and railguns bypass shields but can ricochet off armor. Lasers burn through armor but can be partially blocked by shields. A weapon type for every situation.

Detailed Damage Model

Hits land on the 2D cross-section. Armor deflects kinetics by chance. Explosives flood-fill through structure with directional armor shadowing. Components fail as their cells are destroyed.

Long-Range Missile Duels

Launch salvos from dedicated bays. Missiles carry their own momentum and fly independently across multiple rounds. Interception is possible — but never guaranteed.

Multi-Layered Point Defense

Flak, laser PD, and fighter wings engage incoming salvos in sequence. Hit probability degrades with distance. Close-range intercepts are far more reliable than long shots.

Fighters & Bombers

Small craft launched from carrier bays. Fighters intercept missiles and enemy strike craft. Bombers carry heavy ordnance for close-range strikes against capital ships.

Shields & Damage Control

Shield emitters protect each hull side independently. DC teams repair destroyed cells between rounds — if spare parts last.

Crew

Officers & Crew

Your ship is only as capable as the crew manning it. Seven officers cover the bridge's key disciplines, while crew morale can strengthen — or undermine — their performance under pressure.

Roster

7 Officer Roles

Assign skill points to match your ship's needs and your playstyle.

CMD

Captain

Directs the bridge and keeps the crew focused under pressure.

FCO

Fire Control Officer

Coordinates targeting, weapon fire, and point defense.

SEN

Sensor Officer

Manages radar, passive detection, and contact identification.

ENG

Chief Engineer

Oversees reactor output, heat, emissions, and efficiency.

DCO

Damage Control Officer

Leads repairs, containment, and the use of spare parts.

EWO

EW Officer

Runs jamming, countermeasures, and sensor-network warfare.

NAV

Navigation Officer

Plans efficient burns, rotations, and evasive maneuvers.

Build & Design

Ship & Missile Workshop

Blueprint & Missile Editors

Design ships cell by cell on a 2D cross-section grid, then build missiles from modules and configure their propulsion, guidance, sensors, and warheads.

Scenario Editor

Battlespace Design

Paint asteroids, gas clouds, and terrain on the tactical map. Place ships, set factions, define mission goals, briefings, and win conditions. Build your next engagement.

Mission Logic

Flow Editor

Wire mission events together visually. Trigger NPC behavior changes, faction communications, and objective reveals based on in-game conditions — no scripting required.

Universes

Your Lore, Your Universe

Create your own universe with custom lore, maps, factions, and scenarios — or use the official Cosmic Conflict universe as your setting.

In Active Development

Cosmic Conflict is in alpha. New systems ship regularly.
Jump in at play.cosmic-conflict.net